Custom Game Project
(NOTE) The build will most likely break when you click play, either our unity 6 config or the split screen framework makes WebGL really act up currently. Will demo in class.
Custom Game Project by Adwai Bogolu and Sid Greenwood for FS24 of MI231 at MSU
Welcome to The Wall. What is The Wall? Well it's everything of course!
Centuries ago, the dark ages are said to have almost pushed our ancestors out of existence. On the brink of collapse, right here, that's when it happened....
It was tremor season, and with legs eviscerated from a mix of the constant earthquakes, and being on the run, The Two - a royal deckhand, and a poor monk - fell to their knees, unable to go any further on this barren archipelago as foes approached.
The legend goes all different ways depending on where you hear it from. Some say it was divine intervention, others claim in his final moments the monk achieved Nirvana, and a select few claim it to have already been the deckhand's family secret; but no matter the case, it is said the sky shook, and the near seas boiled, as The Wall arose from the ground around them.
From it, *Resource Name* seeped into the surrounding area, forever changing our way of life and The Two. The monk, no longer bound to a subjective soul, commanded the power to control and command armies. The noble, in his element on high walls, rained hell on those below.
In combination, the unique skills of each liberated the remaining of our kind from a whole army of pursuers; and in turn left us with this land we now reside in.
So... Back to it! The wall won't defend itself. Honor the legacy of The Two and remain in control of it. It's not a one-person job bub, leave the solo junk at home and step up where it counts. *Resource Name* became quite the target of demand.
To start, have 2 wired devices connected, (can be 1 k&m, 1 controller; 2 k&m, 2 controller), and press start (Enter/Start button). Once both inputs are detected and start, you'll see the role selection screens display. No matter how you choose, one will always be a cannon player and the other on the ground but go ahead and pick a preference.
Cannon Player: Spend *Resource Name* on different cannonball types with a variety of effects on the game, and shoots them into the action! (E/Button West) to do all interaction, (LClick/RTrigger) to shoot.
Ground Player: Spend *Resource Name* on assuming the form of different troops at play! To enter or exit the form of a troop, use (E/Button West) to do so. Troops will have a basic attack (LClick/RTrigger), and an ability to accompany (Space/Button South).
Either player can press (Esc/Menu) to pause or reset the game once you hit player selection.
Sid Credits:
Linked videos, tutorials, or articles:
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5. Most art and animation you see from owned assets from SyntyAssetStore
Help Sources:
Rider CoPilot helped me with formatting and work with harder things like thinking about and managing data structures for mass management of UI, or of purchases among multiple players, etc. Also, just general help here and there as it does.
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