Sid Greenwood Cafe scene

Made meshes in Blender

Made textures and materials with Adobe Painter

Imported those assets and additional scripts from MSU and Andrew Dennis into Unity and built playable game

Win by picking up coffee cups with WASD to move around

The modifications I made were:

- Specialized cloth textures on chairs and legs

- Complicated lighting by making a basic lamp for the scene

-Slight modifications to the bodies of tables and lamp bases

-Extra wooden frame and glass roof to reduce light let it and add to theme

General theme I went for:

I wanted the image to feel a bit muddy and warm. I chose a warm light, and tried to complement the red/brown look of the wood and bricks with de-saturated greens and yellows on my chairs. 

StatusReleased
PlatformsHTML5
AuthorCaliReggie
Made withUnity